Really fun game, thank you! I would have been more than happy if this was included in the seasonal offering. It's literally a few minor steps away from a highly polished item (maybe, bosses, or more aggression against remaining cities, for example), so, well done.
Great game on console! My only suggestion would be to use say, the down button, to let the player explode their shots in midair like you could in the original Missile Command. This would add a lot of strategy I think.
A very solid and well-designed arcade experience. Very impressed with how the game ran and the overall presentation. You might be the first dev with a splash screen lol.
Really loved the incorporation of buffs/debuffs and how difficulty scaled. I've returned to this after the video and found myself doing better each time.
Games like this show the true potential of what PlayDate could become. <3
I'm glad you enjoyed it! Thanks for sharing your video as well, its great to see people playing the game.
Just a side note: Looks like you were running an older version of the game. The current version (1.1.2) should improve some of the slowness you experienced :)
I think this should be resolved now, I changed a couple lines and tested it a few times without hitting this crash so hopefully it's fixed now. The new version should be 1.0.2
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Really fun game, thank you! I would have been more than happy if this was included in the seasonal offering. It's literally a few minor steps away from a highly polished item (maybe, bosses, or more aggression against remaining cities, for example), so, well done.
Thank you, that's a great compliment! I'm glad you enjoyed it, thanks for checking it out
Great game on console! My only suggestion would be to use say, the down button, to let the player explode their shots in midair like you could in the original Missile Command. This would add a lot of strategy I think.
Thanks for checking it out! That was something I thought about adding initially, but opted against it. Maybe in a future iteration!
Really loved the incorporation of buffs/debuffs and how difficulty scaled. I've returned to this after the video and found myself doing better each time.
Games like this show the true potential of what PlayDate could become. <3
I'm glad you enjoyed it! Thanks for sharing your video as well, its great to see people playing the game.
Just a side note: Looks like you were running an older version of the game. The current version (1.1.2) should improve some of the slowness you experienced :)
Cool little game! Going to be trying this one out on my PD once I get it!
Thanks, I hope you enjoy it when your device arrives!
It just shipped!
moveWithCollisions() can only be called on a sprite with a valid collide rect (this sprite's collide rect is (0.0, 0.0, 0.0, 0.0). stack traceback:
...
projectile.lua: 31: in function <projectile.lua:29>
[C]: in field `update`
main.lua: 362: in function <main.lua:361>
Thanks for reporting this!
Unfortunately, there are a few crashes I'm sorting out with version 1.
I think this should be resolved now, I changed a couple lines and tested it a few times without hitting this crash so hopefully it's fixed now. The new version should be 1.0.2